Retired Corporal Watson Kerran  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 82 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 6 (0)111566
Aloof
 
Skills
Art (Creative/Exotic Media) 1
Athletics (Dexterity) 1
Deception 1
Drive (Mole) 1
Flyer 0
Gun Combat 0
Investigate 0
Language (Zdetl (Zhodani)) 1
Melee (Grapple) 1
Persuade 1
Pilot (Spacecraft) 1
Recon 1
Stealth 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal12
Merchant Broker 02
Drifter Wanderer 13
Entertainer Artist 12
Drifter Scavenger 02
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Randall Terry Contact 1 1 0 0 Cassilldan (M/71)
Levi Sabilline Contact 2 0 0 2 Florian (M/21)
Levi Sabilline loses some of their power base.
Levi Sabilline is missing under suspicious circumstances.
Alphonse Howard Contact 3 1 1 1 Tezcat (M/23)
Alphonse Howard is actually an organisation such as a political movement or modest sized business.
Grant Richardson Ally 2 0 1 3 Cafadan (M/36)
Grant Richardson gains in power.
Myra Rice Contact 2 1 5 6 Murrissi (F/24)
Myra Rice belongs to an unusual cultural or religious group.
Hulda Rivera Ally 2 0 2 0 Cafadan (F/47)
Brandie Bunan Contact 0 1 0 0 Tezcat (F/21)
Brandie Bunan is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Established a network of contacts. Gain 3 contacts.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 24 Accepted a deal with criminal or other figure under investigation.
3 24 Became a Merchant (Broker).
3 26 Good fortune
4 28 Continued as Merchant (Broker).
4 31 A series of bad deals and decisions force Watson Kerran into bankruptcy. Watson Kerran salvages what Watson Kerran can.
4 32 Forced to muster out.
5 32 Failed to qualify for Army Support (Army).
5 32 Became a Drifter (Wanderer).
5 33 Victim of a crime
6 36 Continued as Drifter (Wanderer).
6 38 Contact with Government.
6 40 Promoted to Drifter (Wanderer) rank 1.
7 40 Continued as Drifter (Wanderer).
7 41 Severely injured. Fully recovered. Owe 7,500 for medical bills.
8 41 Became a Entertainer (Artist).
8 43 Find Ancient Technology.
8 45 Promoted to Entertainer (Artist) rank 1.
9 45 Continued as Entertainer (Artist).
9 47 An investigation, tour, project or expedition goes wrong, stranding Watson Kerran far from home.
10 47 Failed to qualify for Merchant Academy.
10 47 Switched to Drifter (Scavenger).
10 50 Survived a risky adventure but gained nothing.
11 51 Continued as Drifter (Scavenger).
11 54 Betrayed by a friend. One of Watson Kerran's Contacts or Allies betrays Watson Kerran, ending Watson Kerran's career. That Contact or Ally becomes a Rival or Enemy.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 54 Retired at age 54.
12 54 Retired.
12 55 Good fortune.
13 58 Aging Crisis. Owe 30,000 for medical bills.
13 62 Good fortune.
14 62 Aging Crisis. Owe 60,000 for medical bills.
14 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 66 Aging Crisis. Owe 60,000 for medical bills.
15 69 Gained a contact.
16 70 Aging Crisis. Owe 20,000 for medical bills.
16 74 Encounter a Psionic institute.
17 74 Aging Crisis. Owe 40,000 for medical bills.
17 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 78 Aging Crisis. Owe 60,000 for medical bills.
18 81 Gained a contact.
19 82 Aging Crisis. Owe 50,000 for medical bills.
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