Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Wesley Kelly's Contacts or Allies betrays Wesley Kelly, ending Wesley Kelly's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
25 |
Lost eye or limb. Fully recovered. |
4 |
25 |
Failed to qualify for Infantry (Army). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Wesley Kelly's work ends up coming home with Wesley Kelly, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
28 |
Failed to qualify for Thief (Rogue). |
5 |
28 |
Returned to Drifter (Wanderer). |
5 |
32 |
Spend time with an alien race. Gain a contact. |
5 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
35 |
Injured. |
7 |
35 |
Became a Merchant (Broker). |
7 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
38 |
Returned to Drifter (Wanderer). |
8 |
42 |
Drafted into Law Enforcement |
8 |
42 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
42 |
Returned to Agent (Law Enforcement). |
9 |
46 |
Rewarded for a successful mission. |
9 |
46 |
Forced to muster out. |
10 |
46 |
Became a Noble (Diplomat) with the new title Intern. |
10 |
49 |
Wesley Kelly reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Wesley Kelly sponge off Wesley Kelly's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
10 |
50 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Noble (Diplomat). |
11 |
53 |
Become deeply involved in politics on Wesley Kelly's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
54 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Continued as Noble (Diplomat). |
12 |
56 |
An assassin attempts to end Wesley Kelly's life. |
12 |
56 |
Severely injured. Owe 3,750 for medical bills. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
59 |
Opponents of Wesley Kelly's belief system ambush Wesley Kelly. |
13 |
59 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
59 |
Retired. |
14 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Moved to a new world. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Moved to a new world. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
Gained a contact. |
18 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
Moved to a new world. |
19 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |