Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Uncover a major conspiracy against Wilber Cox's employers. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Moved to a new world. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Accepted a deal with criminal or other figure under investigation. |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Suffer from a life-threatening illness. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Given advanced training in a specialist field |
7 |
45 |
Forced to continue current assignment. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Embroiled in legal trouble. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Make an unexpected connection outside Wilber Cox's normal circles. Gain a Contact. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Became a Noble (Administrator) with the new title Assistant. |
10 |
55 |
Political manoeuvrings usurp Wilber Cox's position. Gain a Rival. |
11 |
55 |
Switched to Drifter (Barbarian). |
11 |
58 |
Betrayed by a friend. One of Wilber Cox's Contacts or Allies betrays Wilber Cox, ending Wilber Cox's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
58 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
12 |
59 |
Wilber Cox manipulate and charm Wilber Cox's way through high society. Gain a Rival and an Ally. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Attempted to change assignments. |
13 |
62 |
Failed to qualify for Administrator (Noble). |
13 |
62 |
Continued as Noble (Diplomat). |
13 |
64 |
Good fortune |
13 |
66 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Continued as Noble (Diplomat). |
14 |
69 |
Wilber Cox manipulate and charm Wilber Cox's way through high society. Gain a Rival and an Ally. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Attempted to change assignments. |
15 |
70 |
Failed to qualify for Administrator (Noble). |
15 |
70 |
Continued as Noble (Diplomat). |
15 |
74 |
Wilber Cox reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Wilber Cox sponge off Wilber Cox's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
15 |
74 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Continued as Noble (Diplomat). |
16 |
78 |
time as a ruler or playboy gives Wilber Cox a wide range of experiences. |
16 |
78 |
Forced to muster out. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
82 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |