Retired Initiate Abner Jacobs  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Darmine 83 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 6 (0) 8 (0)11 (1)111B68
Paranoid, Rule-bound, Missing patches of hair on arms
 
Skills
Admin 0
Advocate 0
Animals (Handling) 1
Athletics 0
Broker 1
Clairvoyance 0
Deception 0
Diplomat 0
Electronics (Computers) 1
Flyer (Airship) 1
Flyer (Ornithopter) 1
Gun Combat 0
Medic 2
Melee 0
Persuade 1
Recon 0
Science (Social Sciences/Belief) 2
Stealth 2
Streetwise 0
Telekinesis 0
Telepathy 1
CareerAssignmentTitleRankTerms
Rogue Thief 11
Psion Adept Initiate25
Agent Corporate Agent 01
Scout Courier 05
Merchant Broker 11
Believer Mainstream Believer Initiate12
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Jenny Halpine Ally 3 0 1 5 Darmine (F/38)
Ester Risewell Ally 1 0 0 1 Darmine (F/38)
Hollis Gay Ally 1 0 1 4 Darmine (M/33)
Kizzie Aubert Rival 1 2 0 0 Thaggeshi (F/53)
 
Term Age History
1 18 Became a Rogue (Thief).
1 20 Encounter a Psionic institute.
1 20 Tested for psionic powers
1 22 Promoted to Rogue (Thief) rank 1.
2 22 Became a Psion (Adept).
2 23 Refuse to misuse powers for personal gain.
2 26 Promoted to Psion (Adept) rank 1 with the new title Initiate.
3 26 Continued as Psion (Adept).
3 30 Psionic abilities make Abner Jacobs uncomfortable to be around. One contact or ally becomes a rival.
4 30 Continued as Psion (Adept).
4 34 Psionic abilities make Abner Jacobs uncomfortable to be around. One contact or ally becomes a rival.
4 34 Promoted to Psion (Adept) rank 2.
5 34 Continued as Psion (Adept).
5 36 Gift causes a former ally to turn on Abner Jacobs and betray Abner Jacobs. One Ally or Contact becomes an Enemy.
6 38 Continued as Psion (Adept).
6 40 Good fortune
6 42 Forced to muster out.
7 42 Became a Agent (Corporate Agent).
7 43 Given specialist training in vehicles.
8 46 Voluntarily left Corporate Agent
8 46 Became a Scout (Courier).
8 50 Abner Jacobs survey an alien world.
9 50 Continued as Scout (Courier).
9 54 Perform an exemplary service for the scouts.
10 54 Continued as Scout (Courier).
10 55 Perform an exemplary service for the scouts.
11 58 Attempted to change assignments.
11 58 Failed to qualify for Surveyor (Scout).
11 58 Continued as Scout (Courier).
11 59 When dealing with an alien race, Abner Jacobs have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
12 62 Continued as Scout (Courier).
12 66 Psychologically damaged by Abner Jacobs's time in the scouts.
13 66 Entered Merchant Academy with the Business curriculum.
13 67 A new romantic starts. Gain an Ally.
13 70 Graduated.
14 70 Aging Crisis. Owe 40,000 for medical bills.
14 70 Retired at age 70.
14 70 Became a Merchant (Broker).
14 70 Promoted to Merchant (Broker) rank 1.
14 74 A series of bad deals and decisions force Abner Jacobs into bankruptcy. Abner Jacobs salvages what Abner Jacobs can.
15 74 Aging Crisis. Owe 50,000 for medical bills.
15 74 Became a Believer (Mainstream Believer) with the new title Lay Person.
15 75 Abner Jacobs secretly provide religious rites for a dying leader or noble, although they do not share Abner Jacobs's faith. Gain an Ally in the family and a Rival who disagrees with Abner Jacobs's choice.
16 78 Aging Crisis. Owe 20,000 for medical bills.
16 78 Continued as Believer (Mainstream Believer).
16 82 A notable academic consults with Abner Jacobs about a publication or documentary he is working on. Gain a Contact in academia.
16 82 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
17 82 Aging Crisis. Owe 60,000 for medical bills.
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