Retired Senior Crewman Adolphus Mathew  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Suerrat 83 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 1 (-2)None111331
Constant Cough, Innocent, Smart
 
Skills
Athletics (Dexterity) 1
Deception 2
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Melee (Unarmed) 1
Recon 0
Science (Physical Sciences) 0
Steward 0
Streetwise 7
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Believer Mainstream Believer Lay Person01
Drifter Wanderer 57
Merchant Merchant Marine Senior Crewman13
Believer Missionary/Humanitarian Junior Project Worker-11
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Fate Boyd Enemy 0 3 0 1 Kargol (M/41)
Fate Boyd fell on hard times.
Mazie Palmer Enemy 0 4 0 3 Kedepu (F/30)
Mazie Palmer is a member of an organisation which holds a generally opposite view of the Traveller.
Benton Lawson Contact 2 1 1 4 Suerrat (M/68)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Advanced training in a specialist field.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 26 Refused a deal with criminal or other figure under investigation. Gain an Enemy
3 26 Became a Believer (Mainstream Believer) with the new title Lay Person.
3 29 A romantic relationship ends badly. Gain a Rival or Enemy.
4 30 Voluntarily left Mainstream Believer
4 30 Failed to qualify for Colonist (Citizen).
4 30 Became a Drifter (Wanderer).
4 31 Drafted into Law Enforcement
4 34 Forced to continue current assignment.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Continued as Drifter (Wanderer).
5 37 Offered job by a patron. Now owe him a favor.
5 38 Promoted to Drifter (Wanderer) rank 2.
6 38 Failed to qualify for Corporate Agent (Agent).
6 38 Continued as Drifter (Wanderer).
6 42 Amnesia.
6 42 Promoted to Drifter (Wanderer) rank 3.
7 42 Continued as Drifter (Wanderer).
7 43 Attempted a risky adventure and was injured.
7 43 Injured. Fully recovered. Owe 2,500 for medical bills.
7 46 Promoted to Drifter (Wanderer) rank 4.
8 46 Continued as Drifter (Wanderer).
8 50 Promoted to Drifter (Wanderer) rank 5.
9 50 Continued as Drifter (Wanderer).
9 51 Attempted a risky adventure and was injured.
9 51 Lightly injured, no permanent damage. Fully recovered.
9 54 Forced to muster out.
10 54 Failed to qualify for Performer (Entertainer).
10 54 Continued as Drifter (Wanderer).
10 56 Encounter a Psionic institute.
10 56 Tested for psionic powers
10 58 Forced to muster out.
11 58 Became a Merchant (Merchant Marine) with the new title Crewman.
11 60 A good deal ensures Adolphus Mathew is living the high life for a few years.
12 62 Aging Crisis. Owe 20,000 for medical bills.
12 62 Retired at age 62.
12 62 Continued as Merchant (Merchant Marine).
12 64 Adolphus Mathew's business or ship thrives.
12 66 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 66 Continued as Merchant (Merchant Marine).
13 70 Make an unexpected connection outside Adolphus Mathew's normal circles. Gain a Contact.
13 70 Forced to muster out.
14 70 Aging Crisis. Owe 60,000 for medical bills.
14 70 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 72 Adolphus Mathew is caught in the periphery of a scandal.
14 72 Demoted to Believer (Missionary/Humanitarian) rank -1.
15 74 Aging Crisis. Owe 30,000 for medical bills.
15 74 Voluntarily left Missionary/Humanitarian
15 74 Retired.
15 78 Moved to a new world.
16 78 Aging Crisis. Owe 40,000 for medical bills.
16 81 Birth or Death involving a family member or close friend.
17 82 Aging Crisis. Owe 10,000 for medical bills.
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