Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Spend several years jumping from world to world in Alex Cowen's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Alex Cowen's ship is damaged, and Alex Cowen have to hitch-hike Alex Cowen's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
33 |
Make an unexpected connection outside Alex Cowen's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
36 |
A good deal ensures Alex Cowen is living the high life for a few years. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
39 |
Make an unexpected connection outside Alex Cowen's normal circles. Gain a Contact. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
43 |
Make an unexpected connection outside Alex Cowen's normal circles. Gain a Contact. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Alex Cowen secretly provide religious rites for a dying leader or noble, although they do not share Alex Cowen's faith. Gain an Ally in the family and a Rival who disagrees with Alex Cowen's choice. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Believer (Holy Warrior). |
10 |
51 |
Alex Cowen have been following false teachings! |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired. |
11 |
52 |
Birth or Death involving a family member or close friend. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |