Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
2 |
20 |
Became a Scout (Courier). |
2 |
22 |
When dealing with an alien race, Alfred Campbell have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
24 |
Continued as Scout (Courier). |
3 |
25 |
Gained a contact. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
32 |
Alfred Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alfred Campbell fail to help. Gain an Enemy. |
4 |
32 |
Alfred Campbell have no idea what happened to Alfred Campbell – they found Alfred Campbell's ship drifting on the fringes of friendly space. |
4 |
32 |
Promoted to Scout (Courier) rank 2. |
5 |
32 |
Continued as Scout (Courier). |
5 |
36 |
Alfred Campbell spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Gain a contact in an alien race. |
6 |
36 |
Continued as Scout (Courier). |
6 |
37 |
Alfred Campbell survey an alien world. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Entertainer (Artist). |
7 |
44 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
7 |
44 |
Promoted to Entertainer (Artist) rank 1. |
8 |
44 |
Continued as Entertainer (Artist). |
8 |
47 |
Spend time with an alien race. Gain a contact. |
8 |
48 |
Promoted to Entertainer (Artist) rank 2. |
9 |
48 |
Continued as Entertainer (Artist). |
9 |
51 |
Gain a patron in the arts. Gain an Ally |
9 |
52 |
Promoted to Entertainer (Artist) rank 3. |
10 |
52 |
Continued as Entertainer (Artist). |
10 |
54 |
Gain a patron in the arts. Gain an Ally |
10 |
56 |
Promoted to Entertainer (Artist) rank 4. |
11 |
56 |
Continued as Entertainer (Artist). |
11 |
57 |
Gain a patron in the arts. Gain an Ally |
11 |
60 |
Forced to muster out. |
12 |
60 |
Became a Drifter (Wanderer). |
12 |
64 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
65 |
Someone more charismatic but less devout than Alfred Campbell has become Alfred Campbell's superior. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Continued as Believer (Mainstream Believer). |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Continued as Believer (Mainstream Believer). |
15 |
74 |
Alfred Campbell secretly provide religious rites for a dying leader or noble, although they do not share Alfred Campbell's faith. Gain an Ally in the family and a Rival who disagrees with Alfred Campbell's choice. |
15 |
76 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Continued as Believer (Mainstream Believer). |
16 |
77 |
Alfred Campbell is chosen to represent Alfred Campbell's faith in a vid show or other highly public forum. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |