Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
20 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
23 |
A job goes wrong, forcing Alfredo Jack to flee off-planet. |
3 |
23 |
Failed to qualify for Free Trader (Merchant). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Explorer). |
3 |
24 |
Alfredo Jack have no idea what happened to Alfredo Jack – they found Alfredo Jack's ship drifting on the fringes of friendly space. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
31 |
Alfredo Jack spend a great deal of time on the fringes of Charted Space. |
4 |
31 |
Alfredo Jack have no idea what happened to Alfredo Jack – they found Alfredo Jack's ship drifting on the fringes of friendly space. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scout (Courier) with previous rank. |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
Alfredo Jack's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alfredo Jack fail to help. Gain an Enemy. |
6 |
38 |
Alfredo Jack have no idea what happened to Alfredo Jack – they found Alfredo Jack's ship drifting on the fringes of friendly space. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
45 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
51 |
Risk Alfredo Jack's fortune on a possibility lucrative deal and win. |
9 |
51 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
51 |
Continued as Merchant (Free Trader). |
10 |
53 |
A new romantic starts. Gain an Ally. |
10 |
55 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Free Trader). |
11 |
57 |
Make an unexpected connection outside Alfredo Jack's normal circles. Gain a Contact. |
11 |
59 |
Promoted to Merchant (Free Trader) rank 4. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Continued as Merchant (Free Trader). |
12 |
63 |
A series of bad deals and decisions force Alfredo Jack into bankruptcy. Alfredo Jack salvages what Alfredo Jack can. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
65 |
Alfredo Jack faith is shaken. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Alfredo Jack secretly provide religious rites for a dying leader or noble, although they do not share Alfredo Jack's faith. Gain an Ally in the family and a Rival who disagrees with Alfredo Jack's choice. |
15 |
75 |
Forced to muster out. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Retired. |
16 |
77 |
Birth or Death involving a family member or close friend. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |