Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Scout (Explorer). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Became a Drifter (Barbarian). |
5 |
32 |
Alma Hand do not know what happened to Alma Hand. There is a gap in Alma Hand's memory. |
6 |
32 |
Failed to qualify for Corporate Agent (Agent). |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
33 |
Betrayed by a friend. One of Alma Hand's Contacts or Allies betrays Alma Hand, ending Alma Hand's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Became a Entertainer (Journalist). |
7 |
37 |
Public opinion turns on Alma Hand. |
8 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
40 |
Study Seafarer (Personal) as a hobby. |
8 |
41 |
Graduated with honors. |
9 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
44 |
Embroiled in legal trouble. |
9 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
45 |
Continued as Merchant (Merchant Marine). |
10 |
46 |
Embroiled in legal trouble. |
10 |
49 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Continued as Merchant (Merchant Marine). |
11 |
50 |
Gained a contact. |
11 |
53 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Continued as Merchant (Merchant Marine). |
12 |
54 |
Alma Hand's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
57 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Continued as Merchant (Merchant Marine). |
13 |
58 |
Risk Alma Hand's fortune on a possibility lucrative deal and win. |
13 |
61 |
Promoted to Merchant (Merchant Marine) rank 7. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Continued as Merchant (Merchant Marine). |
14 |
65 |
Embroiled in legal trouble. |
14 |
65 |
Forced to muster out. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
67 |
Alma Hand accepted an offer of inducements to betray Alma Hand's faith. Gain 1,090,000 in cash. |
15 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
Retired. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
Good fortune. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |