Retired Experienced Broker Archibald Wood  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 83 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 6 (0)111996
Purposeful, Follower, Diminished
 
Skills
Admin 0
Advocate 3
Astrogation 2
Broker 2
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 2
Engineer (J-drive) 1
Engineer (Life Support) 1
Engineer (M-drive) 2
Gun Combat (Archaic) 1
Mechanic 1
Persuade 1
Profession (Freeloader) 0
Steward 0
Streetwise 2
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker Experienced Broker77
Navy Engineer/Gunner Petty Officer, 2nd class34
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Addie Askew Enemy 0 2 1 1 Darmine (F/77)
Laurie Knight Enemy 0 2 3 1 Geonee (F/35)
Bertha McMillan Contact 1 1 1 5 Swanfeh (M/51)
Hilliard Mills Contact 1 1 1 2 Answerin (M/23)
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 Given advanced training in a specialist field
1 22 Forced to continue current assignment.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 24 Victim of a crime
2 26 Promoted to Merchant (Broker) rank 2.
3 26 Continued as Merchant (Broker).
3 29 A sudden war destroys Archibald Wood's trade routes and contacts, forcing Archibald Wood to flee that region of space.
3 29 Gain rebels as Enemy
3 30 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
4 30 Continued as Merchant (Broker).
4 34 Embroiled in legal trouble.
4 34 Promoted to Merchant (Broker) rank 4.
5 34 Continued as Merchant (Broker).
5 35 A good deal ensures Archibald Wood is living the high life for a few years.
5 38 Promoted to Merchant (Broker) rank 5.
6 38 Continued as Merchant (Broker).
6 41 Moved to a new world.
6 42 Promoted to Merchant (Broker) rank 6.
7 42 Voluntarily left Broker
7 42 Became a Navy (Engineer/Gunner) with the new title Crewman.
7 44 Vessel participates in a notable military engagement.
7 46 Attempt at commissioned failed.
7 46 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
8 46 Continued as Navy (Engineer/Gunner).
8 50 Archibald Wood foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8 50 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
9 50 Continued as Navy (Engineer/Gunner).
9 53 Commanding officer takes an interest in Archibald Wood's career.
9 54 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
10 54 Continued as Navy (Engineer/Gunner).
10 56 Commanding officer takes an interest in Archibald Wood's career.
10 58 Forced to muster out.
11 58 Returned to Merchant (Broker).
11 62 Promoted to Merchant (Broker) rank 7 with the new title Experienced Broker.
11 62 Forced to muster out.
12 62 Aging Crisis. Owe 40,000 for medical bills.
12 62 Retired at age 62.
12 62 Retired.
12 65 Gained a contact.
13 66 Aging Crisis. Owe 20,000 for medical bills.
13 68 Victim of a crime.
14 70 Aging Crisis. Owe 40,000 for medical bills.
14 73 Moved to a new world.
15 74 Aging Crisis. Owe 40,000 for medical bills.
15 75 Gained a contact.
16 78 Aging Crisis. Owe 40,000 for medical bills.
16 79 Betrayal. Convert an Ally into a Rival or Enemy.
17 82 Aging Crisis. Owe 10,000 for medical bills.
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