Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
A sudden war destroys Armando Simmmons's trade routes and contacts, forcing Armando Simmmons to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Citizen (Colonist). |
4 |
31 |
Spent time maintaining and using heavy vehicles. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Failed to qualify for Pirate (Rogue). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
44 |
Attempted a risky adventure and was wildly successful. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
50 |
Promoted to Drifter (Scavenger) rank 3. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
54 |
Armando Simmmons do not know what happened to Armando Simmmons. There is a gap in Armando Simmmons's memory. |
11 |
54 |
Failed to qualify for Scientist (Scholar). |
11 |
54 |
Submitted to the draft. |
11 |
54 |
Became a Scout (Courier). |
11 |
57 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
58 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Scout (Courier). |
12 |
60 |
Armando Simmmons discover a world, item or information of worth to the Imperium. |
12 |
62 |
Promoted to Scout (Courier) rank 2. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Continued as Scout (Courier). |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
66 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Continued as Scout (Courier). |
14 |
67 |
Spend several years jumping from world to world in Armando Simmmons's scout ship. |
14 |
70 |
Promoted to Scout (Courier) rank 4. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Voluntarily left Courier |
15 |
70 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
71 |
Armando Simmmons is sent to a new community or parish to preach The Word among the poor. |
15 |
74 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Continued as Believer (Holy Warrior). |
16 |
75 |
Armando Simmmons retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
78 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Continued as Believer (Holy Warrior). |
17 |
80 |
Armando Simmmons is caught in the periphery of a scandal. |
17 |
80 |
Demoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |