Retired Project Leader Arnold Finnerty  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 83 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 6 (0)111336
Exasperated, Ugly
 
Skills
Admin 0
Animals 0
Art (Presentation) 0
Athletics (Dexterity) 1
Carouse 1
Diplomat 1
Drive (Hovercraft) 1
Flyer 0
Gun Combat (Slug) 1
Investigate 0
Jack-of-All-Trades 2
Leadership 2
Mechanic 0
Melee (Striking) 1
Persuade 2
Recon 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant24
Merchant Merchant Marine Crewman01
Believer Missionary/Humanitarian Project Leader34
Drifter Barbarian 01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Cleveland Cunningham Enemy 0 4 3 1 Ronnin (M/49)
Cleveland Cunningham gains in power.
Clair Farrell Rival 0 3 0 2 Cafadan (M/32)
Relationship soured.
Lonie Hawkins Ally 4 0 1 6 Ne Kraeda ren Kelva (F/28)
Lonie Hawkins is in prison or otherwise trapped somewhere.
Guy Ornery Rival 0 2 1 2 Zaris (M/66)
Lisa Bates Ally 3 0 2 1 Lancian (F/34)
Lisa Bates is in prison or otherwise trapped somewhere.
Clay Anderson Contact 2 1 0 0 Humaniti (M/40)
 
Term Age History
1 18 Failed to qualify for Merchant Marine (Merchant).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Go undercover to investigate an enemy.
1 22 Betrayed by a friend. One of Arnold Finnerty's Contacts or Allies betrays Arnold Finnerty, ending Arnold Finnerty's career. That Contact or Ally becomes a Rival or Enemy.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 23 Accepted a deal with criminal or other figure under investigation.
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Continued as Agent (Law Enforcement).
3 29 Gained a contact.
4 30 Continued as Agent (Law Enforcement).
4 34 Accepted a deal with criminal or other figure under investigation.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 35 Bankrupted by a rival. Gain the other trader as a Rival.
6 35 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 37 Arnold Finnerty secretly provide religious rites for a dying leader or noble, although they do not share Arnold Finnerty's faith. Gain an Ally in the family and a Rival who disagrees with Arnold Finnerty's choice.
6 39 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
7 39 Continued as Believer (Missionary/Humanitarian).
7 42 Find an Alien Artifact.
7 43 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
8 43 Continued as Believer (Missionary/Humanitarian).
8 44 Arnold Finnerty have been following false teachings!
9 44 Failed to qualify for Merchant Marine (Merchant).
9 44 Became a Drifter (Barbarian).
9 48 Severely injured. Fully recovered. Owe 30,000 for medical bills.
10 48 Returned to Believer (Missionary/Humanitarian).
10 51 Arnold Finnerty accepted an offer of inducements to betray Arnold Finnerty's faith. Gain 180,000 in cash.
10 52 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Retired at age 52.
11 52 Retired.
11 53 Good fortune.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 57 A new romantic starts. Gain an Ally.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 61 Moved to a new world.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 68 Gained a contact.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 71 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 10,000 for medical bills.
16 73 Good fortune.
17 76 Aging Crisis. Owe 60,000 for medical bills.
17 77 Betrayal. Convert an Ally into a Rival or Enemy.
18 80 Aging Crisis. Owe 20,000 for medical bills.
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