Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Bailey Watkins come into conflict with a splinter group Bailey Watkins's own religion which maintains Bailey Watkins's version is the wrong one. Gain 2 Rivals. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
Bailey Watkins is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Bailey Watkins secretly provide religious rites for a dying leader or noble, although they do not share Bailey Watkins's faith. Gain an Ally in the family and a Rival who disagrees with Bailey Watkins's choice. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Bailey Watkins is chosen to represent Bailey Watkins's faith in a vid show or other highly public forum. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
38 |
Opponents of Bailey Watkins's belief system ambush Bailey Watkins. |
5 |
38 |
Injured. |
6 |
38 |
Failed to qualify for Corporate Agent (Agent). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Make an unexpected connection outside Bailey Watkins's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Given advanced training in a specialist field |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Embroiled in legal trouble. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Bailey Watkins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
58 |
Became a Drifter (Wanderer). |
11 |
60 |
Attacked by enemies and injured. |
11 |
60 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
60 |
Gain Enemy if Bailey Watkins don't already have one. |
12 |
62 |
Continued as Drifter (Wanderer). |
12 |
63 |
Attacked by enemies that Bailey Watkins easily defeat. |
12 |
63 |
Gain Enemy if Bailey Watkins don't already have one. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
13 |
70 |
Bailey Watkins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Voluntarily left Mainstream Believer |
14 |
70 |
Retired. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |