Retired Petty Officer, 2nd class Bill Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 83 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 5 (-1)111795
Nimble fingers, Detailed, Tight
 
Skills
Admin 1
Animals 0
Art (Presentation) 0
Astrogation 1
Athletics 0
Drive (Walker) 1
Electronics (Remote Ops) 1
Flyer (Grav) 1
Gun Combat 0
Gunner 0
Mechanic 2
Medic 1
Navigation 1
Pilot 0
Profession (Freeloader) 0
Science (Space Sciences) 0
Steward 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 2nd class35
Scout Courier Scout16
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Isaiah Maiden Enemy 1 1 1 0 Cafadan (M/20)
Relationship altered.
Theodore Long Contact 0 1 1 2 Urunishani (M/21)
Hugo Williamson Contact 1 1 3 0 Irhadre (M/54)
Vivan Weakman Ally 6 0 0 5 Cassilldan (F/63)
reconciliation.
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Special assignment or duty on board ship.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 26 Special assignment or duty on board ship.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Flight (Navy).
3 26 Continued as Navy (Engineer/Gunner).
3 28 Vessel participates in a diplomatic mission.
3 30 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 30 Continued as Navy (Engineer/Gunner).
4 32 Bill Walker foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 34 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
5 34 Continued as Navy (Engineer/Gunner).
5 37 Vessel participates in a diplomatic mission.
5 37 Gain a contact.
5 38 Forced to muster out.
6 38 Became a Scout (Courier).
6 39 When dealing with an alien race, Bill Walker botch an opportunity to gather extra intelligence about them.
6 39 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 42 Forced to continue current assignment.
6 42 Promoted to Scout (Courier) rank 1 with the new title Scout.
7 42 Continued as Scout (Courier).
7 46 When dealing with an alien race, Bill Walker botch an opportunity to gather extra intelligence about them.
7 46 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 46 Continued as Scout (Courier).
8 48 When dealing with an alien race, Bill Walker botch an opportunity to gather extra intelligence about them.
8 48 Nearly killed. Owe 12,500 for medical bills.
9 50 Continued as Scout (Courier).
9 54 Good fortune
10 54 Aging Crisis. Owe 10,000 for medical bills.
10 54 Retired at age 54.
10 54 Attempted to change assignments.
10 54 Failed to qualify for Surveyor (Scout).
10 54 Continued as Scout (Courier).
10 55 Perform an exemplary service for the scouts.
11 58 Aging Crisis. Owe 30,000 for medical bills.
11 58 Continued as Scout (Courier).
11 59 Bill Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
11 62 Forced to muster out.
12 62 Aging Crisis. Owe 20,000 for medical bills.
12 62 Retired.
12 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 66 Aging Crisis. Owe 20,000 for medical bills.
13 69 Betrayal. Convert an Ally into a Rival or Enemy.
14 70 Aging Crisis. Owe 50,000 for medical bills.
14 71 Good fortune.
15 74 Aging Crisis. Owe 20,000 for medical bills.
15 75 Betrayal. Convert an Ally into a Rival or Enemy.
16 78 Aging Crisis. Owe 60,000 for medical bills.
16 81 Betrayal. Convert an Ally into a Rival or Enemy.
17 82 Aging Crisis. Owe 60,000 for medical bills.
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