Retired Team Leader Blair Whitlock  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 83 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 10 (1)11138A
Boorish, Inflexible, Zany
 
Skills
Admin 0
Diplomat 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Investigate 2
Jack-of-All-Trades 2
Language 0
Leadership 1
Medic 1
Persuade 0
Profession (Sports) 0
Science (Social Sciences/Belief) 1
Science (Social Sciences/History) 1
Stealth 3
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Team Leader23
Scout Explorer Scout14
Agent Law Enforcement Corporal14
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Zack Oneil Rival 1 1 2 3 Yilean (M/31)
Ellen Fleming Enemy 0 4 0 1 Yilean (F/46)
Ellen Fleming’s relationships have begun to affect the character.
Leah Hicks Contact 3 1 2 0 Yilean (F/26)
Dianne Marsden Rival 1 3 2 1 Geonee (F/34)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 20 Blair Whitlock refuse to secretly provide religious rites for a dying leader or noble, because they do not share Blair Whitlock's faith.
2 22 Continued as Believer (Missionary/Humanitarian).
2 24 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 26 Continued as Believer (Missionary/Humanitarian).
3 30 Lightly injured, no permanent damage. Fully recovered.
3 30 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
4 30 Voluntarily left Missionary/Humanitarian
4 30 Became a Scout (Explorer).
4 32 Gained a contact.
5 34 Continued as Scout (Explorer).
5 37 Blair Whitlock's scout ship is one of the first on the scene to rescue the survivors of a disaster but Blair Whitlock fail to help. Gain an Enemy.
5 37 Lost eye or limb. Owe 5,000 for medical bills.
5 38 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 38 Continued as Scout (Explorer).
6 42 Injured. Fully recovered. Owe 5,000 for medical bills.
7 42 Continued as Scout (Explorer).
7 43 Severely injured. Fully recovered. Owe 1,250 for medical bills.
8 43 Failed to qualify for Colonist (Citizen).
8 43 Submitted to the draft.
8 43 Became a Agent (Law Enforcement) with the new title Rookie.
8 46 Rewarded for a successful mission.
9 47 Continued as Agent (Law Enforcement).
9 51 Birth or Death involving a family member or close friend.
10 51 Continued as Agent (Law Enforcement).
10 53 Given specialist training in vehicles.
10 55 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
11 55 Continued as Agent (Law Enforcement).
11 58 Scarred. Fully recovered.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Retired at age 58.
12 58 Retired.
12 62 Injured. Fully recovered. Owe 5,000 for medical bills.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 65 Gained a contact.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 67 Moved to a new world.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 74 Moved to a new world.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 77 Amnesia.
17 78 Aging Crisis. Owe 10,000 for medical bills.
17 82 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
18 82 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙