Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
21 |
Carrie Sim spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
26 |
Carrie Sim spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
28 |
A police detective or rival criminal forces Carrie Sim to flee and vows to hunt Carrie Sim down. Gain an Enemy. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
32 |
Serve as the courier for an important message from the Imperium. |
4 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
38 |
Spend several years jumping from world to world in Carrie Sim's scout ship. |
6 |
40 |
Promoted to Scout (Surveyor) rank 2. |
7 |
40 |
Voluntarily left Surveyor |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
44 |
Carrie Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
Carrie Sim accepted an offer of inducements to betray Carrie Sim's faith. Gain 460,000 in cash. |
8 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
48 |
Failed to qualify for Surveyor (Scout). |
9 |
48 |
Returned to Drifter (Wanderer). |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Drifter (Wanderer). |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
57 |
Carrie Sim do not know what happened to Carrie Sim. There is a gap in Carrie Sim's memory. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
Carrie Sim refused an offer of inducements to betray Carrie Sim's faith. Gain 3 enemies. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Carrie Sim is sent to a new community or parish to preach The Word among the poor. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
A notable academic consults with Carrie Sim about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Voluntarily left Missionary/Humanitarian |
15 |
69 |
Retired. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Victim of a crime. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |