Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Gained a contact. |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Carson Winn faith is shaken. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Carson Winn secretly provide religious rites for a dying leader or noble, although they do not share Carson Winn's faith. Gain an Ally in the family and a Rival who disagrees with Carson Winn's choice. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Carson Winn is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
36 |
Voluntarily left Missionary/Humanitarian |
6 |
36 |
Failed to qualify for Intelligence (Agent). |
6 |
36 |
Returned to Drifter (Barbarian). |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Betrayed by a friend. One of Carson Winn's Contacts or Allies betrays Carson Winn, ending Carson Winn's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
45 |
Become deeply involved in politics on Carson Winn's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
48 |
Promoted to Noble (Dilettante) rank 1. |
9 |
48 |
Voluntarily left Dilettante |
9 |
48 |
Failed to qualify for Explorer (Scout). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Army (Cavalry) with the new title Private. |
9 |
49 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
9 |
49 |
Gain rebels as Enemy |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Returned to Believer (Missionary/Humanitarian). |
10 |
53 |
Carson Winn come into conflict with a splinter group Carson Winn's own religion which maintains Carson Winn's version is the wrong one. Gain 2 Rivals. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |