Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find Ancient Technology. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
34 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Befriended by a senior agent. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Hard times caused by a lack of interstellar trade costs Cecil Hunt's job. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Cecil Hunt went above and beyond the call of duty. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Rewarded for a successful mission. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
53 |
Cecil Hunt refuse to secretly provide religious rites for a dying leader or noble, because they do not share Cecil Hunt's faith. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Voluntarily left Mainstream Believer |
10 |
54 |
Retired. |
10 |
57 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
Moved to a new world. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
Accused of a crime. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
74 |
A new romantic starts. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
77 |
Victim of a crime. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |