Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Chris Mills is caught in the periphery of a scandal. |
1 |
20 |
Demoted to Believer (Holy Warrior) rank -1. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
25 |
Opponents of Chris Mills's belief system ambush Chris Mills. |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Established a network of contacts. Gain 3 contacts. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Voluntarily left Law Enforcement |
4 |
29 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
4 |
31 |
Chris Mills retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
33 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
33 |
Continued as Believer (Mainstream Believer). |
5 |
34 |
Chris Mills refused an offer of inducements to betray Chris Mills's faith. Gain 3 enemies. |
6 |
37 |
Continued as Believer (Mainstream Believer). |
6 |
40 |
Chris Mills retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
41 |
Voluntarily left Mainstream Believer |
7 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
A good deal ensures Chris Mills is living the high life for a few years. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
51 |
Suffer from a life-threatening illness. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
Nearly killed. Owe 15,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Amnesia. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |