Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Special assignment or duty on board ship. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
A good deal ensures Claude Olaughlin is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
A good deal ensures Claude Olaughlin is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Amnesia. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Thief (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
41 |
A mission goes wrong and Claude Olaughlin is stranded behind enemy lines. Ejected from the service. |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
45 |
Claude Olaughlin do not know what happened to Claude Olaughlin. There is a gap in Claude Olaughlin's memory. |
8 |
45 |
Failed to qualify for Artist (Entertainer). |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
48 |
Attacked by enemies and injured. |
8 |
48 |
Severely injured. Owe 10,000 for medical bills. |
8 |
48 |
Gain Enemy if Claude Olaughlin don't already have one. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
53 |
Attempted a risky adventure and was wildly successful. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Voluntarily left Scavenger |
10 |
53 |
Retired. |
10 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
64 |
Good fortune. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Victim of a crime. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |