Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
An investigation takes on a dangerous turn. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Clay Raycraft's work ends up coming home with Clay Raycraft, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Clay Raycraft is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
38 |
Forced to continue current assignment |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Moved to a new world. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Clay Raycraft foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
46 |
Forced to continue current assignment |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Special assignment or duty on board ship. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Voluntarily left Engineer/Gunner |
9 |
50 |
Retired. |
9 |
51 |
Gained a contact. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
56 |
Good fortune. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
63 |
Birth or Death involving a family member or close friend. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
72 |
Gained a contact. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
Birth or Death involving a family member or close friend. |
16 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |