Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Assigned to a planet with a hostile or wild environment. |
2 |
26 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
3 |
26 |
Voluntarily left Cavalry |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Drafted into Law Enforcement |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Moved to a new world. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
Betrayed by a friend. One of Crawford Legge's Contacts or Allies betrays Crawford Legge, ending Crawford Legge's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
38 |
Voluntarily left Law Enforcement |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
41 |
Amnesia. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Spend time with an alien race. Gain a contact. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
52 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired. |
10 |
53 |
Birth or Death involving a family member or close friend. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
60 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |