Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Spend time with an alien race. Gain a contact. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Dale Heriot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Gained a contact. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Dale Heriot refused an offer of inducements to betray Dale Heriot's faith. Gain 5 enemies. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Dale Heriot retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
47 |
Find valuable salvage. |
9 |
50 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
50 |
Continued as Drifter (Barbarian). |
10 |
52 |
Dale Heriot do not know what happened to Dale Heriot. There is a gap in Dale Heriot's memory. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Dale Heriot come into conflict with a splinter group Dale Heriot's own religion which maintains Dale Heriot's version is the wrong one. Gain 2 Rivals. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Severely injured. Owe 20,000 for medical bills. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |