Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Betrayed by a friend. One of Dennis Dendy's Contacts or Allies betrays Dennis Dendy, ending Dennis Dendy's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
A series of bad deals and decisions force Dennis Dendy into bankruptcy. Dennis Dendy salvages what Dennis Dendy can. |
7 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Dennis Dendy is caught in the periphery of a scandal. |
7 |
38 |
Demoted to Believer (Holy Warrior) rank -1. |
8 |
40 |
Voluntarily left Holy Warrior |
8 |
40 |
Became a Drifter (Wanderer). |
8 |
44 |
Spend time with an alien race. Gain a contact. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
46 |
Amnesia. |
9 |
48 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
54 |
Attempted a risky adventure and was injured. |
11 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Returned to Merchant (Merchant Marine). |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Voluntarily left Merchant Marine |
13 |
60 |
Retired. |
13 |
61 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |