Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Works is especially well received and popular, making Doc Carson a minor celebrity |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Doc Carson's Contacts or Allies betrays Doc Carson, ending Doc Carson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Scout (Courier). |
6 |
39 |
Doc Carson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Doc Carson come into conflict with a splinter group Doc Carson's own religion which maintains Doc Carson's version is the wrong one. Gain 3 Rivals. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
46 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Returned to Believer (Missionary/Humanitarian). |
10 |
47 |
Moved to a new world. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Continued as Believer (Missionary/Humanitarian). |
11 |
53 |
Doc Carson have been following false teachings! |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Retired. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Good fortune. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |