Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Earl Hislop's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 4. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 5. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 6. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scout (Explorer). |
8 |
49 |
Spend several years jumping from world to world in Earl Hislop's scout ship. |
8 |
50 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
50 |
Continued as Scout (Explorer). |
9 |
51 |
Earl Hislop have no idea what happened to Earl Hislop – they found Earl Hislop's ship drifting on the fringes of friendly space. |
10 |
51 |
Failed to qualify for Corporate Agent (Agent). |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Became a Army (Infantry) with the new title Private. |
10 |
55 |
Advanced training in a specialist field |
10 |
55 |
Attempt at commissioned failed. |
10 |
55 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
11 |
55 |
Voluntarily left Infantry |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
59 |
Earl Hislop refuse to secretly provide religious rites for a dying leader or noble, because they do not share Earl Hislop's faith. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Believer (Missionary/Humanitarian). |
12 |
61 |
Earl Hislop is chosen to represent Earl Hislop's faith in a vid show or other highly public forum. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Earl Hislop is chosen to represent Earl Hislop's faith in a vid show or other highly public forum. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Earl Hislop secretly provide religious rites for a dying leader or noble, although they do not share Earl Hislop's faith. Gain an Ally in the family and a Rival who disagrees with Earl Hislop's choice. |
14 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
74 |
Earl Hislop retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Continued as Believer (Missionary/Humanitarian). |
16 |
79 |
Earl Hislop retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
79 |
Forced to muster out. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Retired. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |