Retired Commissioner Early Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 83 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 6 (0)111476
Unfriendly, Poor, Defined cheekbones
 
Skills
Admin 1
Animals 0
Diplomat 1
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Walker) 1
Drive (Wheel) 2
Electronics 0
Engineer (Power) 2
Explosives 1
Flyer (Grav) 1
Gambler 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Profession (Hostile Environment/Contaminent) 1
Profession (Colonist/Ranching) 1
Recon 4
Science (Robotic Sciences/Robotics) 1
Stealth 1
Streetwise 4
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman47
Agent Law Enforcement Commissioner67
Believer Holy Warrior Hopeful01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Rita Montgomery Enemy 0 2 0 0 Lancian (F/29)
Unknown Nicol Rival 1 0 1 1 Lancian (M/22)
Porter Knight Enemy 0 4 1 3 Lancian (M/30)
Porter Knight gains in power and influence.
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Political upheaval strikes Early Sim's homeworld, and Early Sim is caught up in the revolution.
2 22 Voluntarily left Worker
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 26 Rewarded for a successful mission.
3 26 Continued as Agent (Law Enforcement).
3 30 Advanced training in a specialist field.
3 30 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 30 Continued as Agent (Law Enforcement).
4 31 Go undercover to investigate an enemy.
4 31 Severely injured. Fully recovered. Owe 30,000 for medical bills.
4 34 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
5 34 Continued as Agent (Law Enforcement).
5 35 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 38 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
6 38 Continued as Agent (Law Enforcement).
6 39 Advanced training in a specialist field.
6 42 Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant.
7 42 Continued as Agent (Law Enforcement).
7 43 Rewarded for a successful mission.
7 46 Promoted to Agent (Law Enforcement) rank 5 with the new title Chief.
8 46 Continued as Agent (Law Enforcement).
8 49 Given specialist training in vehicles.
8 50 Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner.
8 50 Forced to muster out.
9 50 Returned to Citizen (Worker).
9 53 Early Sim rise to a position of power in Early Sim's colony or corporation.
9 54 Promoted to Citizen (Worker) rank 1.
10 54 Continued as Citizen (Worker).
10 58 Early Sim gain experience in a technical field as a computer operator or surveyor.
10 58 Promoted to Citizen (Worker) rank 2 with the new title Technician.
11 58 Continued as Citizen (Worker).
11 61 Early Sim befriend a superior in the corporation or the colony.
12 62 Continued as Citizen (Worker).
12 64 Advanced training in a specialist field.
12 66 Promoted to Citizen (Worker) rank 3.
13 66 Aging Crisis. Owe 40,000 for medical bills.
13 66 Retired at age 66.
13 66 Continued as Citizen (Worker).
13 69 Advanced training in a specialist field.
13 70 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
14 70 Aging Crisis. Owe 10,000 for medical bills.
14 70 Continued as Citizen (Worker).
14 73 Hard times caused by a lack of interstellar trade costs Early Sim Early Sim's job.
15 73 Aging Crisis. Owe 10,000 for medical bills.
15 73 Became a Believer (Holy Warrior) with the new title Hopeful.
15 77 Early Sim aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
16 77 Aging Crisis. Owe 50,000 for medical bills.
16 77 Retired.
16 80 Good fortune.
17 81 Aging Crisis. Owe 30,000 for medical bills.
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