Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Political upheaval strikes Early Sim's homeworld, and Early Sim is caught up in the revolution. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Rewarded for a successful mission. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
49 |
Given specialist training in vehicles. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Returned to Citizen (Worker). |
9 |
53 |
Early Sim rise to a position of power in Early Sim's colony or corporation. |
9 |
54 |
Promoted to Citizen (Worker) rank 1. |
10 |
54 |
Continued as Citizen (Worker). |
10 |
58 |
Early Sim gain experience in a technical field as a computer operator or surveyor. |
10 |
58 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
11 |
58 |
Continued as Citizen (Worker). |
11 |
61 |
Early Sim befriend a superior in the corporation or the colony. |
12 |
62 |
Continued as Citizen (Worker). |
12 |
64 |
Advanced training in a specialist field. |
12 |
66 |
Promoted to Citizen (Worker) rank 3. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Citizen (Worker). |
13 |
69 |
Advanced training in a specialist field. |
13 |
70 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Continued as Citizen (Worker). |
14 |
73 |
Hard times caused by a lack of interstellar trade costs Early Sim Early Sim's job. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
77 |
Early Sim aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Retired. |
16 |
80 |
Good fortune. |
17 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |