Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Special assignment or duty on board ship. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Became a Entertainer (Journalist). |
5 |
36 |
Works is especially well received and popular, making Earnest Murphy a minor celebrity |
5 |
37 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
37 |
Continued as Entertainer (Journalist). |
6 |
41 |
Public opinion turns on Earnest Murphy. |
7 |
41 |
Became a Citizen (Corporate). |
7 |
43 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Earnest Murphy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
47 |
Voluntarily left Holy Warrior |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
48 |
Drafted into Merchant Marine |
9 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
A good deal ensures Earnest Murphy is living the high life for a few years. |
11 |
59 |
Forced to continue current assignment. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Earnest Murphy's business or ship thrives. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Make an unexpected connection outside Earnest Murphy's normal circles. Gain a Contact. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
A sudden war destroys Earnest Murphy's trade routes and contacts, forcing Earnest Murphy to flee that region of space. |
14 |
68 |
Gain rebels as Enemy |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Returned to Believer (Holy Warrior). |
15 |
72 |
Earnest Murphy come into conflict with a splinter group Earnest Murphy's own religion which maintains Earnest Murphy's version is the wrong one. Gain 1 Rivals. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Retired. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |