Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A revolution, attack or other unusual event throws Earnest Price's life into chaos, forcing Earnest Price to leave the planet. |
2 |
19 |
Became a Scout (Explorer). |
2 |
22 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
26 |
Continued as Merchant (Free Trader). |
4 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
34 |
Risk Earnest Price's fortune on a possibility lucrative deal and win. |
5 |
34 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
38 |
Risk Earnest Price's fortune on a possibility lucrative deal and win. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Switched to Scout (Courier) with previous rank. |
7 |
42 |
When dealing with an alien race, Earnest Price botch an opportunity to gather extra intelligence about them. |
7 |
42 |
Earnest Price have no idea what happened to Earnest Price – they found Earnest Price's ship drifting on the fringes of friendly space. |
8 |
42 |
Continued as Scout (Courier). |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Forced to continue current assignment. |
8 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
46 |
Continued as Scout (Courier). |
9 |
50 |
Earnest Price spend a great deal of time on the fringes of Charted Space. |
9 |
50 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Forced to continue current assignment. |
9 |
50 |
Promoted to Scout (Courier) rank 2. |
10 |
50 |
Continued as Scout (Courier). |
10 |
54 |
Earnest Price's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Scout (Courier). |
11 |
55 |
Spend several years jumping from world to world in Earnest Price's scout ship. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Continued as Scout (Courier). |
12 |
60 |
Earnest Price survey an alien world. |
12 |
62 |
Forced to muster out. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
66 |
Opponents of Earnest Price's belief system ambush Earnest Price. |
13 |
66 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Retired. |
14 |
70 |
Amnesia. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |