Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Elder Christie's Contacts or Allies betrays Elder Christie, ending Elder Christie's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
23 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
23 |
Forced to muster out. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Returned to Drifter (Scavenger). |
3 |
26 |
Elder Christie run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Army (Infantry) with the new title Private. |
4 |
27 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
27 |
Gain rebels as Enemy |
5 |
27 |
Failed to qualify for Merchant Academy. |
5 |
27 |
Returned to Drifter (Scavenger). |
5 |
28 |
Suffer from a life-threatening illness. |
6 |
28 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
31 |
War breaks out, triggering a mandatory draft. |
6 |
31 |
Fled from the draft. |
6 |
31 |
Dropped out of the merchant academy. |
7 |
31 |
Continued as Drifter (Scavenger). |
7 |
32 |
Amnesia. |
8 |
35 |
Continued as Drifter (Scavenger). |
8 |
38 |
Find valuable salvage. |
9 |
39 |
Voluntarily left Scavenger |
9 |
39 |
Failed to qualify for Broker (Merchant). |
9 |
39 |
Switched to Drifter (Wanderer). |
9 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
43 |
Elder Christie is chosen to represent Elder Christie's faith in a vid show or other highly public forum. |
10 |
46 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Continued as Believer (Holy Warrior). |
11 |
48 |
Elder Christie secretly provide religious rites for a dying leader or noble, although they do not share Elder Christie's faith. Gain an Ally in the family and a Rival who disagrees with Elder Christie's choice. |
11 |
50 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
50 |
Continued as Believer (Holy Warrior). |
12 |
54 |
Elder Christie have been following false teachings! |
13 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
54 |
Retired. |
13 |
55 |
A new romantic starts. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
A new romantic starts. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
75 |
Good fortune. |
19 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
79 |
Moved to a new world. |
20 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |