Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
24 |
Nearly killed. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
An investigation takes on a dangerous turn. |
3 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Enrique Remmington's work ends up coming home with Enrique Remmington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Failed to qualify for Line/Crew (Navy). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Enrique Remmington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Enrique Remmington come into conflict with a splinter group Enrique Remmington's own religion which maintains Enrique Remmington's version is the wrong one. Gain 1 Rivals. |
7 |
36 |
Became a Entertainer (Artist). |
7 |
39 |
Invited to take part in a controversial event or exhibition that injures Enrique Remmington's social standing. |
7 |
40 |
Promoted to Entertainer (Artist) rank 1. |
8 |
40 |
Continued as Entertainer (Artist). |
8 |
42 |
Refused to criticise a questionable political leader on Enrique Remmington's homeworld. |
8 |
44 |
Promoted to Entertainer (Artist) rank 2. |
9 |
44 |
Continued as Entertainer (Artist). |
9 |
46 |
Gain a patron in the arts. Gain an Ally |
9 |
48 |
Promoted to Entertainer (Artist) rank 3. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Entertainer (Artist). |
10 |
51 |
Public opinion turns on Enrique Remmington. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |