Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Failed to qualify for Free Trader (Merchant). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
20 |
Erick Freeman survey an alien world. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
27 |
Erick Freeman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Failed to qualify for Law Enforcement (Agent). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Attacked by enemies that Erick Freeman easily defeat. |
4 |
28 |
Gain Enemy if Erick Freeman don't already have one. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was wildly successful. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Switched to Scout (Explorer) with previous rank. |
6 |
38 |
Spend several years jumping from world to world in Erick Freeman's scout ship. |
6 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Continued as Scout (Explorer). |
7 |
41 |
Erick Freeman's ship is damaged, and Erick Freeman have to hitch-hike Erick Freeman's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 2 Contacts. Gain 3 Enemies. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
44 |
Erick Freeman faith is shaken. |
9 |
45 |
Continued as Believer (Holy Warrior). |
9 |
49 |
Someone more charismatic but less devout than Erick Freeman has become Erick Freeman's superior. |
9 |
49 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Voluntarily left Holy Warrior |
10 |
49 |
Retired. |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Good fortune. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Good fortune. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |