Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Special assignment or duty on board ship. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Entertainer (Artist). |
5 |
34 |
Join homeworld’s celebrity circles |
5 |
35 |
Promoted to Entertainer (Artist) rank 1. |
6 |
35 |
Voluntarily left Artist |
6 |
35 |
Became a Scout (Explorer). |
6 |
37 |
Spend several years jumping from world to world in Evert Wareham's scout ship. |
6 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
42 |
Psychologically damaged by Evert Wareham's time in the scouts. |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
43 |
Attacked by enemies that Evert Wareham easily defeat. |
8 |
43 |
Gain Enemy if Evert Wareham don't already have one. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
48 |
Gained a contact. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired. |
10 |
53 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Birth or Death involving a family member or close friend. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Good fortune. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |