Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
An investigation takes on a dangerous turn. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Rewarded for a successful mission. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Find an Alien Artifact. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Foster Allen went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
39 |
Hard times caused by a lack of interstellar trade costs Foster Allen Foster Allen's job. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Injured. Fully recovered. |
8 |
45 |
Became a Scout (Courier). |
8 |
48 |
Gained a contact. |
9 |
49 |
Continued as Scout (Courier). |
9 |
50 |
When dealing with an alien race, Foster Allen botch an opportunity to gather extra intelligence about them. |
9 |
50 |
Foster Allen inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
53 |
Continued as Scout (Courier). |
10 |
57 |
Foster Allen's ship is damaged, and Foster Allen have to hitch-hike Foster Allen's way back across the stars to the nearest scout base. |
10 |
57 |
Gain 1 Contacts. Gain 3 Enemies. |
11 |
57 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
11 |
59 |
Moved to a new world. |
11 |
61 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
12 |
61 |
Attempted to change assignments. |
12 |
61 |
Switched to Navy (Flight) with previous rank. |
12 |
65 |
Foster Allen is blamed for an accident that causes the death of several crew members. Foster Allen's guilt drives Foster Allen to excel. |
13 |
65 |
Failed to qualify for Scientist (Scholar). |
13 |
65 |
Became a Drifter (Barbarian). |
13 |
66 |
Foster Allen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
70 |
Foster Allen retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Voluntarily left Missionary/Humanitarian |
15 |
70 |
Retired. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Victim of a crime. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Find Ancient Technology. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |