Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
22 |
A revolution, attack or other unusual event throws Francisco Steeves 's life into chaos, forcing Francisco Steeves to leave the planet. |
3 |
22 |
Failed to qualify for Army Support (Army). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
24 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
24 |
Became a Merchant (Merchant Marine). |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
Make an unexpected connection outside Francisco Steeves 's normal circles. Gain a Contact. |
7 |
36 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Given advanced training in a specialist field |
8 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Make an unexpected connection outside Francisco Steeves 's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
A series of bad deals and decisions force Francisco Steeves into bankruptcy. Francisco Steeves salvages what Francisco Steeves can. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
45 |
Retired. |
10 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
79 |
A new romantic starts. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |