Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Garnett Fletcher aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
2 |
26 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Marine (Star Marine) with previous rank. |
3 |
28 |
On the front lines of a planetary assault and occupation. |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
32 |
Trapped behind enemy lines. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Established a network of contacts. Gain 3 contacts. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Garnett Fletcher's work ends up coming home with Garnett Fletcher, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
42 |
Failed to qualify for Free Trader (Merchant). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
44 |
Attacked by enemies that Garnett Fletcher easily defeat. |
7 |
44 |
Gain Enemy if Garnett Fletcher don't already have one. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
48 |
Find valuable salvage. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
53 |
Encounter a Psionic institute. |
9 |
53 |
Tested for psionic powers |
9 |
54 |
Promoted to Drifter (Wanderer) rank 3. |
10 |
54 |
Continued as Drifter (Wanderer). |
10 |
56 |
Find Ancient Technology. |
10 |
58 |
Promoted to Drifter (Wanderer) rank 4. |
11 |
58 |
Continued as Drifter (Wanderer). |
11 |
62 |
Moved to a new world. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Failed to qualify for Journalist (Entertainer). |
12 |
62 |
Switched to Drifter (Scavenger). |
13 |
66 |
Continued as Drifter (Scavenger). |
13 |
69 |
Garnett Fletcher do not know what happened to Garnett Fletcher. There is a gap in Garnett Fletcher's memory. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Retired at age 69. |
14 |
69 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
72 |
Garnett Fletcher is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
73 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Continued as Believer (Mainstream Believer). |
15 |
77 |
Garnett Fletcher is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
77 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
16 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
Continued as Believer (Mainstream Believer). |
16 |
80 |
Garnett Fletcher secretly provide religious rites for a dying leader or noble, although they do not share Garnett Fletcher's faith. Gain an Ally in the family and a Rival who disagrees with Garnett Fletcher's choice. |
16 |
81 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |