Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Gary Gardner do not know what happened to Gary Gardner. There is a gap in Gary Gardner's memory. |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Gary Gardner inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Returned to Drifter (Scavenger). |
3 |
29 |
Amnesia. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Scarred. Owe 2,500 for medical bills. |
4 |
31 |
Gain Enemy if Gary Gardner don't already have one. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Betrayed by a friend. One of Gary Gardner's Contacts or Allies betrays Gary Gardner, ending Gary Gardner's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Scholar (Physician). |
6 |
39 |
Cheated in some fashion, advancing Gary Gardner's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
39 |
Gain an Enemy |
7 |
41 |
Continued as Scholar (Physician). |
7 |
45 |
Good fortune |
8 |
45 |
Continued as Scholar (Physician). |
8 |
47 |
Make a breakthrough in Gary Gardner's field. |
8 |
49 |
Promoted to Scholar (Physician) rank 1. |
9 |
49 |
Continued as Scholar (Physician). |
9 |
50 |
Work leads to a considerable breakthrough. |
9 |
53 |
Promoted to Scholar (Physician) rank 2. |
10 |
53 |
Continued as Scholar (Physician). |
10 |
54 |
Refused to perform research that goes against Gary Gardner's conscience. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Voluntarily left Physician |
11 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
61 |
Gary Gardner accepted an offer of inducements to betray Gary Gardner's faith. Gain 670,000 in cash. |
11 |
61 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Retired. |
12 |
63 |
A new romantic starts. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
Good fortune. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |