Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Hard times caused by a lack of interstellar trade costs Geo Andrew Geo Andrew's job. |
2 |
19 |
Became a Army (Army Support) with the new title Private. |
2 |
20 |
Geo Andrew is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
20 |
Switched to Citizen (Colonist). |
3 |
23 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
25 |
Geo Andrew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
25 |
Switched to Army (Cavalry) with the new title Private and previous rank. |
5 |
28 |
Advanced training in a specialist field |
5 |
29 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
29 |
Continued as Army (Cavalry). |
6 |
30 |
Unit is slaughtered in a disastrous battle, for which Geo Andrew blame Geo Andrew's commander. Gain commander as Enemy. |
7 |
30 |
Became a Drifter (Barbarian). |
7 |
32 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
32 |
Returned to Believer (Holy Warrior). |
8 |
35 |
Geo Andrew secretly provide religious rites for a dying leader or noble, although they do not share Geo Andrew's faith. Gain an Ally in the family and a Rival who disagrees with Geo Andrew's choice. |
8 |
36 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
36 |
Continued as Believer (Holy Warrior). |
9 |
38 |
Geo Andrew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
38 |
Returned to Drifter (Barbarian). |
10 |
42 |
Contact with Government. |
11 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
42 |
Retired at age 42. |
11 |
42 |
Continued as Drifter (Barbarian). |
11 |
45 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
12 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
45 |
Retired. |
12 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
56 |
Moved to a new world. |
15 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
62 |
Gained a contact. |
17 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
66 |
Gained a contact. |
18 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
79 |
A new romantic starts. Gain an Ally. |
21 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |