Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Risk Glen McDermot's fortune on a possibility lucrative deal and win. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A sudden war destroys Glen McDermot's trade routes and contacts, forcing Glen McDermot to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Glen McDermot is sent to a new community or parish to preach The Word among the poor. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
A notable academic consults with Glen McDermot about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Glen McDermot accepted an offer of inducements to betray Glen McDermot's faith. Gain 580,000 in cash. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
7 |
39 |
Failed to qualify for Pirate (Rogue). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
40 |
Encounter a Psionic institute. |
7 |
40 |
Tested for psionic powers |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Became a Psion (Wild Talent). |
8 |
45 |
Psionic abilities make Glen McDermot uncomfortable to be around. One contact or ally becomes a rival. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Voluntarily left Wild Talent |
9 |
47 |
Returned to Believer (Missionary/Humanitarian). |
9 |
48 |
Glen McDermot is caught in the periphery of a scandal. |
9 |
48 |
Demoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
51 |
Continued as Believer (Missionary/Humanitarian). |
10 |
53 |
Glen McDermot is caught in the periphery of a scandal. |
10 |
53 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Continued as Believer (Missionary/Humanitarian). |
11 |
56 |
Glen McDermot faith is shaken. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Glen McDermot faith is shaken. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Glen McDermot secretly provide religious rites for a dying leader or noble, although they do not share Glen McDermot's faith. Gain an Ally in the family and a Rival who disagrees with Glen McDermot's choice. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
67 |
Forced to muster out. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Retired. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |