Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Grady Hudson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
21 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Citizen (Colonist). |
3 |
24 |
A new romantic starts. Gain an Ally. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
29 |
Moved to a new world. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
32 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Risk Grady Hudson's fortune on a possibility lucrative deal and win. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Make an unexpected connection outside Grady Hudson's normal circles. Gain a Contact. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Make an unexpected connection outside Grady Hudson's normal circles. Gain a Contact. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Given advanced training in a specialist field |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |