Retired Project Worker Granville Young  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 83 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 4 (-1)111354
Sulky, Tender minded, Visible scars on hands
 
Skills
Athletics (Dexterity) 1
Carouse 1
Deception 0
Drive 0
Electronics (Comms) 2
Electronics (Computers) 1
Gun Combat (Archaic) 1
Gunner (Turret) 1
Jack-of-All-Trades 2
Persuade 1
Pilot (Small Craft) 1
Profession (Sports) 0
Recon 1
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman14
Scout Surveyor 01
Merchant Free Trader 22
Drifter Wanderer 12
Believer Missionary/Humanitarian Project Worker12
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Charlie Ming Enemy 0 3 1 2 Solomani, Imperium (M/50)
Charlie Ming’s relationships have begun to affect the character.
Young Simmmons Contact 2 1 3 0 Solomani, Imperium (M/46)
Young Simmmons gains in power.
Lucian Barrett Ally 2 0 1 4 Tezcat (M/41)
Abpa Ekab Rival 0 1 4 1 Bwap (F/70)
Reinhold Webb Rival 1 0 2 0 Solomani, Imperium (M/22)
Reinhold Webb gained power at the expense of a third party who now blames the character.
Eddie Withers Rival 1 1 5 3 Solomani, Imperium (M/27)
Rowland Day Contact 2 1 2 1 Geonee (M/14)
Rowland Day is a questionable figure such as a criminal, pirate or disgraced noble.
Major Jemmy Rival 0 0 3 0 Libert (M/44)
Sula Hare Enemy 0 2 0 2 Solomani, Imperium (F/33)
Sula Hare was ruined by misfortune caused by the character.
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 19 Crime pays off. Gain victim as Enemy.
2 22 Continued as Rogue (Pirate).
2 25 Involved in the planning of an impressive heist.
2 26 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
3 26 Continued as Rogue (Pirate).
3 27 Granville Young spend months in the dangerous criminal underworld.
4 30 Continued as Rogue (Pirate).
4 33 A job goes wrong, forcing Granville Young to flee off-planet.
5 33 Failed to qualify for Law Enforcement (Agent).
5 33 Submitted to the draft.
5 33 Became a Scout (Surveyor).
5 34 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
6 34 Became a Merchant (Free Trader).
6 38 Make an unexpected connection outside Granville Young's normal circles. Gain a Contact.
6 38 Promoted to Merchant (Free Trader) rank 1.
7 38 Continued as Merchant (Free Trader).
7 42 Moved to a new world.
7 42 Promoted to Merchant (Free Trader) rank 2.
8 42 Voluntarily left Free Trader
8 42 Failed to qualify for Artist (Entertainer).
8 42 Became a Drifter (Wanderer).
8 44 Birth or Death involving a family member or close friend.
8 46 Promoted to Drifter (Wanderer) rank 1.
9 46 Continued as Drifter (Wanderer).
9 50 Forced to muster out.
10 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 54 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 54 Continued as Believer (Missionary/Humanitarian).
11 57 Granville Young come into conflict with a splinter group Granville Young's own religion which maintains Granville Young's version is the wrong one. Gain 1 Rivals.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired at age 57.
12 57 Retired.
12 60 Birth or Death involving a family member or close friend.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 65 Victim of a crime.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 67 Gained a contact.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 73 Severely injured. Owe 25,000 for medical bills.
16 73 Aging Crisis. Owe 60,000 for medical bills.
16 74 Moved to a new world.
17 77 Aging Crisis. Owe 10,000 for medical bills.
17 80 Betrayal. Convert an Ally into a Rival or Enemy.
18 81 Aging Crisis. Owe 10,000 for medical bills.
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