Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A series of bad deals and decisions force Gustave Gardner into bankruptcy. Gustave Gardner salvages what Gustave Gardner can. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
20 |
Gustave Gardner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
26 |
Attacked by enemies that Gustave Gardner easily defeat. |
3 |
26 |
Gain Enemy if Gustave Gardner don't already have one. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Find Ancient Technology. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
34 |
Contact with Government. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 |
36 |
Failed to qualify for Corporate (Citizen). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Scout (Courier). |
7 |
38 |
Gustave Gardner's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gustave Gardner fail to help. Gain an Enemy. |
7 |
38 |
Gustave Gardner inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Continued as Scout (Courier). |
8 |
43 |
When dealing with an alien race, Gustave Gardner have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
44 |
Continued as Scout (Courier). |
9 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
48 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Attempted to change assignments. |
10 |
48 |
Failed to qualify for Explorer (Scout). |
10 |
48 |
Continued as Scout (Courier). |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Continued as Scout (Courier). |
11 |
53 |
Gustave Gardner survey an alien world. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Attempted to change assignments. |
12 |
56 |
Failed to qualify for Surveyor (Scout). |
12 |
56 |
Continued as Scout (Courier). |
12 |
58 |
Gustave Gardner's ship is damaged, and Gustave Gardner have to hitch-hike Gustave Gardner's way back across the stars to the nearest scout base. |
12 |
58 |
Gain 4 Contacts. Gain 3 Enemies. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
60 |
Victim of a crime |
13 |
62 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Continued as Believer (Holy Warrior). |
14 |
63 |
Gustave Gardner is sent to a new community or parish to preach The Word among the poor. |
14 |
66 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Continued as Believer (Holy Warrior). |
15 |
67 |
Gustave Gardner come into conflict with a splinter group Gustave Gardner's own religion which maintains Gustave Gardner's version is the wrong one. Gain 1 Rivals. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
67 |
Retired. |
16 |
68 |
Lightly injured, no permanent damage. Fully recovered. |
17 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
75 |
Moved to a new world. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |