Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Hallie Saxon do not know what happened to Hallie Saxon. There is a gap in Hallie Saxon's memory. |
2 |
19 |
Failed to qualify for Ground Assault (Marine). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
22 |
Hallie Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Failed to qualify for Free Trader (Merchant). |
3 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Hallie Saxon's Contacts or Allies betrays Hallie Saxon, ending Hallie Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Rogue (Enforcer). |
4 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
36 |
Hallie Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Voluntarily left Merchant Marine |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
44 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Hallie Saxon is caught in the periphery of a scandal. |
9 |
46 |
Demoted to Believer (Holy Warrior) rank -1. |
10 |
48 |
Continued as Believer (Holy Warrior). |
10 |
50 |
Opponents of Hallie Saxon's belief system ambush Hallie Saxon. |
10 |
50 |
Lost eye or limb. Owe 5,000 for medical bills. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |