Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
When dealing with an alien race, Hamp White botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Hamp White's ship is damaged, and Hamp White have to hitch-hike Hamp White's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
26 |
Hamp White is chosen to represent Hamp White's faith in a vid show or other highly public forum. |
4 |
27 |
Continued as Believer (Mainstream Believer). |
4 |
31 |
Hamp White is chosen to represent Hamp White's faith in a vid show or other highly public forum. |
4 |
31 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
31 |
Continued as Believer (Mainstream Believer). |
5 |
34 |
Hamp White is sent to a new community or parish to preach The Word among the poor. |
5 |
35 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Hamp White is sent to a new community or parish to preach The Word among the poor. |
7 |
39 |
Voluntarily left Mainstream Believer |
7 |
39 |
Failed to qualify for Physician (Scholar). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Befriended by a senior agent. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Established a network of contacts. Gain 1 contacts. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Merchant (Free Trader). |
9 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
49 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
11 |
53 |
Victim of a crime. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |