Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Law Enforcement (Agent). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Army (Cavalry) with the new title Private. |
2 |
29 |
A new romantic starts. Gain an Ally. |
3 |
31 |
Voluntarily left Cavalry |
3 |
31 |
Failed to qualify for Free Trader (Merchant). |
3 |
31 |
Became a Drifter (Barbarian). |
3 |
32 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
32 |
Became a Scout (Explorer). |
4 |
34 |
Hampton Sim's ship is damaged, and Hampton Sim have to hitch-hike Hampton Sim's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 1 Contacts. Gain 3 Enemies. |
5 |
34 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
38 |
Involved in a gambling ring. |
5 |
38 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
38 |
Continued as Rogue (Pirate). |
6 |
42 |
A police detective or rival criminal forces Hampton Sim to flee and vows to hunt Hampton Sim down. Gain an Enemy. |
7 |
42 |
Returned to Drifter (Barbarian). |
7 |
43 |
Find an Alien Artifact. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
48 |
Survived a risky adventure but gained nothing. |
8 |
50 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
50 |
Continued as Drifter (Barbarian). |
9 |
54 |
Hampton Sim do not know what happened to Hampton Sim. There is a gap in Hampton Sim's memory. |
10 |
54 |
Switched to Scout (Surveyor) with previous rank. |
10 |
56 |
When dealing with an alien race, Hampton Sim botch an opportunity to gather extra intelligence about them. |
10 |
56 |
Hampton Sim inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
58 |
Attempted to change assignments. |
11 |
58 |
Switched to Scout (Courier) with previous rank. |
11 |
62 |
When dealing with an alien race, Hampton Sim botch an opportunity to gather extra intelligence about them. |
11 |
62 |
Hampton Sim inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
63 |
Good fortune |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Continued as Believer (Missionary/Humanitarian). |
13 |
70 |
Hampton Sim is caught in the periphery of a scandal. |
13 |
70 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Continued as Believer (Missionary/Humanitarian). |
14 |
72 |
Hampton Sim is sent to a new community or parish to preach The Word among the poor. |
14 |
74 |
Forced to muster out. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Retired. |
15 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
82 |
Gained a contact. |
17 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |