Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Hans Brownhill is living the high life for a few years. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Hans Brownhill inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
29 |
Hans Brownhill is ordered to take part in a black ops mission that goes against Hans Brownhill's conscience. Gain the lone survivor as an Enemy. |
4 |
29 |
Failed to qualify for Scientist (Scholar). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Hans Brownhill's Contacts or Allies betrays Hans Brownhill, ending Hans Brownhill's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
36 |
Hans Brownhill is sent to a new community or parish to preach The Word among the poor. |
5 |
37 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
37 |
Continued as Believer (Holy Warrior). |
6 |
39 |
Hans Brownhill come into conflict with a splinter group Hans Brownhill's own religion which maintains Hans Brownhill's version is the wrong one. Gain 1 Rivals. |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
41 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
8 |
41 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Opponents of Hans Brownhill's belief system ambush Hans Brownhill. |
8 |
42 |
Severely injured. Owe 15,000 for medical bills. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Victim of a crime. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |