Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Assigned to a peacekeeping role. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
24 |
Surrounded and outnumbered by the enemy, Haskell Gardner hold out until relief arrives. |
2 |
26 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Broker). |
4 |
32 |
A series of bad deals and decisions force Haskell Gardner into bankruptcy. Haskell Gardner salvages what Haskell Gardner can. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Voluntarily left Broker |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Haskell Gardner went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
An investigation takes on a dangerous turn. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Rewarded for a successful mission. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
46 |
Voluntarily left Law Enforcement |
8 |
46 |
Became a Entertainer (Artist). |
8 |
50 |
Gain a patron in the arts. Gain an Ally |
8 |
50 |
Promoted to Entertainer (Artist) rank 1. |
9 |
50 |
Continued as Entertainer (Artist). |
9 |
51 |
Refused to criticise a questionable political leader on Haskell Gardner's homeworld. |
9 |
54 |
Promoted to Entertainer (Artist) rank 2. |
10 |
54 |
Voluntarily left Artist |
10 |
54 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
54 |
Became a Drifter (Barbarian). |
10 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
58 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Drifter (Barbarian). |
11 |
59 |
Haskell Gardner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
61 |
Opponents of Haskell Gardner's belief system ambush Haskell Gardner. |
12 |
61 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |