Retired Field Agent Hobert Gordon  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 83 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 1 (-2)111981
Peaceful, Honorable, Virtuous
 
Skills
Admin 1
Advocate 1
Athletics 0
Broker 0
Carouse 0
Deception 1
Diplomat 1
Drive 0
Electronics (Comms) 2
Electronics (Remote Ops) 1
Flyer (Airship) 1
Flyer (Ornithopter) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Investigate 1
Jack-of-All-Trades 1
Medic 1
Persuade 1
Pilot (Capital Ships) 1
Science (Space Sciences/Cosmology) 1
Science (Robotic Sciences/Cybernetics) 1
Seafarer 0
Steward 0
Streetwise 2
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 23
Drifter Barbarian 01
Citizen Corporate Manager23
Agent Intelligence Field Agent23
Believer Holy Warrior Hopeful03
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Everett Mccoy Contact 3 1 1 2 Happrhani (M/92)
Kurzkfogkha Ughzkuethkni Enemy 0 6 5 2 Vargr, Imperium (F/65)
Relationship soured.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 Make an unexpected connection outside Hobert Gordon's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Continued as Merchant (Free Trader).
3 30 Imperial trade restrictions force Hobert Gordon out of business.
4 30 Became a Drifter (Barbarian).
4 33 Hobert Gordon do not know what happened to Hobert Gordon. There is a gap in Hobert Gordon's memory.
5 33 Became a Citizen (Corporate).
5 34 Life ruined by a criminal gang. Gain the gang as an Enemy
5 37 Promoted to Citizen (Corporate) rank 1.
6 37 Continued as Citizen (Corporate).
6 39 Advanced training in a specialist field.
6 41 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
7 41 Continued as Citizen (Corporate).
7 42 Nearly killed.
8 42 Became a Agent (Intelligence).
8 45 Hobert Gordon went above and beyond the call of duty.
8 46 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
9 46 Aging Crisis. Owe 60,000 for medical bills.
9 46 Retired at age 46.
9 46 Continued as Agent (Intelligence).
9 47 Hobert Gordon's work ends up coming home with Hobert Gordon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 50 Forced to continue current assignment.
9 50 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Continued as Agent (Intelligence).
10 53 Hard times caused by a lack of interstellar trade costs Hobert Gordon's job.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 53 Became a Believer (Holy Warrior) with the new title Hopeful.
11 57 Hobert Gordon faith is shaken.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Continued as Believer (Holy Warrior).
12 59 Hobert Gordon faith is shaken.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 61 Continued as Believer (Holy Warrior).
13 65 Hobert Gordon accepted an offer of inducements to betray Hobert Gordon's faith. Gain 120,000 in cash.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 65 Retired.
14 67 Find an Alien Artifact.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 73 Betrayal. Convert an Ally into a Rival or Enemy.
16 73 Aging Crisis. Owe 60,000 for medical bills.
16 76 Moved to a new world.
17 77 Aging Crisis. Owe 60,000 for medical bills.
17 79 Good fortune.
18 81 Aging Crisis. Owe 10,000 for medical bills.
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