Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Join a social movement. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
31 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
3 |
31 |
Became a Drifter (Wanderer). |
3 |
35 |
Suffer from a life-threatening illness. |
4 |
35 |
Became a Merchant (Broker). |
4 |
36 |
A good deal ensures Hubert Batt is living the high life for a few years. |
5 |
39 |
Continued as Merchant (Broker). |
5 |
41 |
Gained a contact. |
6 |
43 |
Continued as Merchant (Broker). |
6 |
45 |
Make an unexpected connection outside Hubert Batt's normal circles. Gain a Contact. |
6 |
47 |
Promoted to Merchant (Broker) rank 1. |
7 |
47 |
Continued as Merchant (Broker). |
7 |
48 |
Embroiled in legal trouble. |
8 |
51 |
Continued as Merchant (Broker). |
8 |
54 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
54 |
Returned to Drifter (Wanderer). |
9 |
58 |
Suffer from a life-threatening illness. |
10 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
58 |
Retired at age 58. |
10 |
58 |
Retired. |
10 |
61 |
Gained a contact. |
11 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
67 |
Birth or Death involving a family member or close friend. |
13 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
72 |
Good fortune. |
14 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
75 |
A new romantic starts. Gain an Ally. |
15 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
81 |
A new romantic starts. Gain an Ally. |
16 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |