Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
When dealing with an alien race, Hunter Head botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Hunter Head inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Hunter Head's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
34 |
Hunter Head faith enjoys an explosion of popularity largely thanks to Hunter Head's efforts. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
38 |
Someone more charismatic but less devout than Hunter Head has become Hunter Head's superior. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
41 |
Hunter Head faith enjoys an explosion of popularity largely thanks to Hunter Head's efforts. |
6 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
45 |
Hunter Head come into conflict with a splinter group Hunter Head's own religion which maintains Hunter Head's version is the wrong one. Gain 1 Rivals. |
8 |
45 |
Failed to qualify for Intelligence (Agent). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
46 |
Moved to a new world. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
49 |
Voluntarily left Scavenger |
9 |
49 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
52 |
Opponents of Hunter Head's belief system ambush Hunter Head. |
9 |
52 |
Nearly killed. Owe 35,000 for medical bills. |
10 |
52 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
52 |
Switched to Drifter (Wanderer). |
10 |
54 |
Attempted a risky adventure and was wildly successful. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
57 |
Nearly killed. Owe 10,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Returned to Believer (Holy Warrior). |
12 |
61 |
Hunter Head is chosen to represent Hunter Head's faith in a vid show or other highly public forum. |
12 |
61 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Continued as Believer (Holy Warrior). |
13 |
62 |
Hunter Head faith is shaken. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Voluntarily left Holy Warrior |
14 |
65 |
Retired. |
14 |
68 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |